Learn Hong Kong Mahjong: 12 Interactive Beginner Lessons

Learn Hong Kong mahjong from scratch in 12 interactive lessons. Practise tiles, Chows, Pungs, turns and waits, then compare 0-faan and 3-faan winning minimums.

12 lessons. Learn, try, then practise.

Start with the tiles and finish by checking a legal win. Each lesson has free practice and two exercises. Scoring follows our browser house rules: 0 faan in training, 3 at standard tables.

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Lessons

LESSON 01 / 12

Read the tiles

Tell suits and honours apart.

The idea

Characters, Dots and Bamboo each run from 1 to 9. East, South, West, North and the Red, Green and White dragons are honours. Each ordinary tile has four copies. Flowers are separate bonus tiles, covered later.

Common mistake to avoid

The bird tile is 1 Bamboo, not a flower. Ordinary tiles have four copies of each type; the eight flowers are separate bonus tiles.

Read the full explanation →Street Corner Hong Kong house rules

LESSON 02 / 12

Make a pair

Pick two identical tiles.

The idea

A pair is two identical tiles: both suit and number must match. Two identical honours also form a pair. The pair in a standard winning hand is called the eyes.

Common mistake to avoid

Matching numbers are not enough: 5 Characters and 5 Dots are different tiles. A pair may be used as the eyes or developed into a Pung, but the same two tiles cannot do both at once.

Read the full explanation →Street Corner Hong Kong house rules

LESSON 03 / 12

Make a pung

Pick three identical tiles.

The idea

A pung is three identical tiles. Suited tiles and honours can both form pungs. It counts as one set in a standard winning hand.

Common mistake to avoid

Three consecutive numbers make a Chow, not a Pung. Building a Pung in your hand is different from calling Pung on an opponent’s discard; the calling lesson covers that action.

Read the full explanation →Street Corner Hong Kong house rules

LESSON 04 / 12

Make a chow

Pick three consecutive tiles of one suit.

The idea

A chow is three consecutive numbers in the same suit, such as 2–3–4 Dots. Honours cannot make chows. 8–9–1 does not wrap around.

Common mistake to avoid

Use one suit and three consecutive ranks. 2 Characters, 3 Dots and 4 Bamboo do not form a Chow. Winds cannot form one even if their names appear in turn order.

Read the full explanation →Street Corner Hong Kong house rules

LESSON 05 / 12

Four sets and a pair

Complete a basic winning shape.

The idea

The basic winning shape has four sets and a pair. Here all sets have three tiles, so the total is 14. Special hands are covered in the rules. Completing the shape is only the first check; faan matters too.

Common mistake to avoid

Do not use one tile in two groups. 3–4–5–6 can supply either 3–4–5 or 4–5–6, not both. A declared Kong counts as one set but adds one physical tile to the total.

Read the full explanation →Street Corner Hong Kong house rules

LESSON 06 / 12

Draw, then discard

Know when to draw and when to discard from the tile count.

The idea

On an ordinary turn with no exposed sets, draw to go from 13 tiles to 14, then discard one to return to 13. This exercise checks the order and count, not the strategic quality of your discard. Claims and replacements have different steps.

Common mistake to avoid

The dealer’s opening discard is an exception: the dealer already has 14 usable tiles and must not draw again first. This exercise starts on an ordinary 13-tile turn.

Read the full explanation →Street Corner Hong Kong house rules

LESSON 07 / 12

When you can chow

Check when you can Chow, then discard without drawing.

The idea

You may chow only the previous player’s discard, using two tiles from your hand to form a chow. The examples assume nobody wins or claims a pung or kong. After a chow, expose the set and discard without drawing.

Common mistake to avoid

Chow is limited to the previous player’s discard. Even then, a win or Pung/Kong has priority. A legal Chow can also remove your Concealed Hand bonus under our rules.

Read the full explanation →Street Corner Hong Kong house rules

LESSON 08 / 12

When you can pung

Use two matching tiles to Pung, then discard without drawing.

The idea

With two matching tiles, you may pung a matching discard from any opponent. These examples assume nobody claims a win. After a pung, expose the set and discard without drawing.

Common mistake to avoid

Any opponent can supply the discard, but a win takes priority. After exposing the Pung, discard without drawing. Do not spend your only pair without checking where the eyes will come from.

Read the full explanation →Street Corner Hong Kong house rules

LESSON 09 / 12

Claim an exposed kong

Make an exposed Kong, replace one tile, then discard.

The idea

Three identical held tiles plus an opponent’s matching discard can form an exposed kong. A kong has four tiles but counts as one set. Take a replacement from the end of the wall before discarding. We assume a replacement is available and nobody wins; concealed and added kongs are covered in the rules.

Common mistake to avoid

A fourth matching tile does not grant an extra set. Declare the Kong and take its replacement before the next discard; holding four identical tiles is not the same as having declared a Kong.

Read the full explanation →Street Corner Hong Kong house rules

LESSON 10 / 12

Replace a flower

Replace flowers and keep them out of the usable hand count.

The idea

In our Hong Kong house rules, flowers are set aside and replaced from the end of the wall. They do not fill a set or pair. Another flower means another replacement, not another usable tile. Practise once, then replace repeated flowers and check the usable hand count.

Common mistake to avoid

An exposed flower is outside the usable hand. If its replacement is another flower, expose and replace again until an ordinary tile arrives or the wall cannot supply a legal replacement.

Read the full explanation →Street Corner Hong Kong house rules

LESSON 11 / 12

Find a completing tile

Try tiles and see which complete the shape.

The idea

A 13-tile hand is waiting for its shape when adding one tile can complete it. More than one tile may work. Here we check the shape only; the final lesson adds the winning minimum.

Common mistake to avoid

A tile can complete the shape while failing the faan minimum. Check its remaining copies too: four already accounted for means no fifth copy can be drawn.

Read the full explanation →Street Corner Hong Kong house rules

LESSON 12 / 12

Check the faan minimum

Separate adding faan from lowering the winning minimum.

The idea

Our standard table requires 3 faan; guided practice requires 0. This concealed all-chow hand has All Chows (1) and Concealed Hand (1). Self-draw adds 1. Change the win method and table to see the result. Other Hong Kong tables may use different house rules.

Common mistake to avoid

Lowering the minimum does not add faan. With no extra bonuses, this hand stays at 2 faan on a discard whether the table minimum is 0 or 3; only its eligibility changes.

Read the full explanation →Street Corner Hong Kong house rules