| Chicken hand ↗Basic and flowers | 0 | Four melds and a pair with no other scoring pattern. | Only wins at a 0-faan minimum. |
| Seat flower ↗Basic and flowers | 1 | Each flower matching the player’s seat scores 1 faan. | May combine with a complete flower set. |
| Complete flower set ↗Basic and flowers | 1 | All four seasons or all four plants; each complete set scores 1. | Two complete sets may both score. |
| Concealed hand ↗Hand shape | 1 | No Chow, Pung, exposed Kong or added Kong; a concealed Kong is allowed. | A discard win does not break it. |
| Self-draw ↗Winning event | 1 | The player’s own draw or legal replacement draw completes the hand. | Does not apply to a discard win or robbing an added Kong. |
| Dragon Pung ↗Honour tiles | 1 | Each Pung or Kong of Red, Green or White Dragon scores 1. | The two Pungs inside Little Three Dragons are not counted again. |
| Seat wind ↗Honour tiles | 1 | A Pung or Kong matching the player’s current seat wind. | May also score Round Wind when both winds match. |
| Round wind ↗Honour tiles | 1 | A Pung or Kong matching the current round wind. | A pair does not score this pattern. |
| All Chows ↗Hand shape | 1 | Four Chows and a pair that is not a dragon, seat wind or round wind. | Wait shape is unrestricted; mutually exclusive with All Pungs. |
| All Pungs ↗Hand shape | 3 | Four Pungs or Kongs and one pair. | Mixed Terminals replaces it when that pattern qualifies. |
| Half Flush ↗Hand shape | 3 | Exactly one numbered suit together with at least one honour tile. | Mutually exclusive with Full Flush and All Honours. |
| Mixed Terminals ↗Hand shape | 4 | Every tile is a terminal or honour, and both kinds appear. | Replaces All Pungs; mutually exclusive with the two pure limit forms. |
| Little Three Dragons ↗Hand shape | 5 | Two dragon Pungs or Kongs and the third dragon as the pair. | Its two dragon groups are not scored separately. |
| Full Flush ↗Hand shape | 7 | Only one numbered suit, with no honour tiles. | Ordinary totals still stop at 8 faan. |
| Kong Draw ↗Winning event | 1 | A legal Kong replacement tile completes a self-draw. | Combines with Self-draw; excludes Last Draw. |
| Last Draw ↗Winning event | 1 | The final normal wall draw completes a self-draw. | Combines with Self-draw; replacement draws do not qualify. |
| Last Discard ↗Winning event | 1 | Win on the discard immediately after the final normal wall draw. | Does not apply to robbing an added Kong. |
| Thirteen Orphans ↗8-faan limits | 8 | All thirteen terminal and honour types, plus a pair of one of them. | Limit pattern; ordinary patterns are not added. |
| All Honours ↗8-faan limits | 8 | A standard winning hand made entirely from winds and dragons. | Limit pattern; only one 8-faan settlement. |
| Pure Terminals ↗8-faan limits | 8 | A standard winning hand using only suited 1 and 9 tiles. | No honours; ordinary patterns are not added. |
| Big Three Dragons ↗8-faan limits | 8 | Red, Green and White Dragons are all Pungs or Kongs. | Replaces dragon and other ordinary fan. |
| Little Four Winds ↗8-faan limits | 8 | Three wind Pungs or Kongs and the fourth wind as the pair. | Seat and round wind are not added. |
| Big Four Winds ↗8-faan limits | 8 | All four winds are Pungs or Kongs. | May also fit All Honours, but settles only once at 8. |
| Nine Gates ↗8-faan limits | 8 | Concealed 1112345678999 in one suit, plus any extra tile of that suit. | No nine-sided-wait requirement in this ruleset. |